myvar_0 = GetSimulatorGlobal(SimulatorGlobal["Current House"])
myvar_1 = Neighborhood["new"]()
	if (myvar_1["isValidLot"](myvar_1, myvar_0) ~= 1) then 


	print("Invalid Lot ID specified.")
	SetScriptReturnValue(False)
	local myvar_3 = 0
	local myvar_4 = -9999
	SetTemp(myvar_3, myvar_4)
	return 
end
myvar_3 = myvar_0
myvar_2 = WeatherInfo["new"](myvar_3)
myvar_4 = myvar_2
myvar_3 = myvar_2["getSeasonDaysStandard"]
myvar_3 = myvar_3(myvar_4)

myvar_4 = myvar_2["getSeasonDaysAdditional"]
myvar_4 = myvar_4(myvar_2)
	if (myvar_3 < 0) then
	SetScriptReturnValue(False)
	SetTemp(0, -9999)
	return 
end
	if (myvar_4 < 0) then
		if (myvar_4 ~= NumSeasonDays["Infinite"]) then
		SetScriptReturnValue(False)
		SetTemp(0, -9999)
		return 
	end
end
	if (myvar_4 == NumSeasonDays["Infinite"]) then
	SetTemp(0, myvar_4)
else
	local myvar_7 = 0
	SetTemp(myvar_7, (myvar_4 + myvar_3))
end
local myvar_6 = True
SetScriptReturnValue(myvar_6)
